unity使用TCP与服务器对接
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服务端代码(控制台,接收消息):
using System;
using System.Net;
using System.Net.Sockets;
namespace ConsoleApp1
{
class Program
{
static void Main(string[] args)
{
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//初始化一个SOCKET
IPEndPoint ip = new IPEndPoint(IPAddress.Parse("192.168.1.104"),9900);
//初始化一个ipendpoint
server.Bind(ip);//绑定到server上
server.Listen(0);//客户端个数
Socket client = server.Accept();
//建立一个链接
Console.WriteLine("接受了一个链接");
byte[] data = new byte[1024];
//接受消息
Console.WriteLine("data=" + data);
int count = client.Receive(data);
//count是client链接接受到的内容
string msg = System.Text.Encoding.UTF8.GetString(data, 0, count);
//转换data为能看的消息
Console.WriteLine("接受>>" + msg);
Console.ReadKey();
client.Close();
server.Close();
}
}
}
客户端(发送消息,unity):
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using UnityEngine;
public class Socketer : MonoBehaviour
{
private void Start()
{
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// TcpClient client = new TcpClient();//初始化一个链接
try
{
clientSocket.Connect("192.168.1.104", 9900);//使用指定的IP和端口链接到目标监听器
}
catch (Exception ex)
{
Debug.Log("客户端连接异常:" + ex.Message);
}
Debug.Log("链接已经建立");
clientSocket.Send(Encoding.UTF8.GetBytes("Hello!sss"));
}
}
实现效果:

参考资料:
(23条消息) C#Tcp服务端与客户端接收消息与发送消息_piyixia的博客-CSDN博客_c#客户端接受服务器消息
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