unity udp传输
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using UnityEngine;
public enum EnumStrType
{
str,
byte16,
}
public class UdpManager : MonoBehaviour
{
//private bool getNew = false;
public EnumStrType strType;
public static UdpManager _instance;
//定义客户端通信插口
Socket socket_c;
[Header("---------------------客户端--------------------")]
public string biji = "可以在这里写笔记";
//服务端
[Header("存放对方的接收ip")]
public string oppositeIP = "192.168.2.2";
[Header("存放对方的接收端口")]
public int oppositePort = 8888;
//对方服务端ip端口对
IPEndPoint oppositeIpEnd;
//广播的所有ip
List<string> allIPv4 = new List<string>();
//定义服务端通信插口
Socket socket_s;
[Header("---------------------服务端--------------------")]
[Header("本机开放的端口")]
public int selfConnectPoint = 7777;
// [Header("本机ip自动获取")]
public static string selfAddress = "";
//本机服务端所监听的ip端口对
EndPoint selfListenEnd;
//监听线程
Thread connectThread;
[Header("------------------入站的字符串---------------")]
public string recvStr;
//定义接受byte数组的长度
int recvLen = 0;
//接收到的byte数据
byte[] recvData = new byte[1024];
//要发送的的byte数据
byte[] sendData = new byte[1024];
private void Awake()
{
_instance = this;
}
void Start()
{
//string[] tempArr = File.ReadAllLines(Application.streamingAssetsPath + "/配置/IP.txt");
//oppositeIP = tempArr[1];
//去除ip 前后空格
oppositeIP = oppositeIP.Trim();
//定义本机服务器的ip和端口对
if (selfAddress == "")
{
selfAddress = GetLocalIP();
}
selfAddress = selfAddress.Trim();
GetBroadcastIP(selfAddress);
//初始化
InitSocket();
}
void InitSocket()
{
//作为客户端
//定义对方的ip和端口对
oppositeIpEnd = new IPEndPoint(IPAddress.Parse(oppositeIP), oppositePort);
socket_c = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
//作为服务端
//本机服务器监听的ip端口对
selfListenEnd = new IPEndPoint(IPAddress.Parse(selfAddress), selfConnectPoint);
socket_s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
socket_s.Bind(selfListenEnd);
//开启本机服务器监听线程
connectThread = new Thread(new ThreadStart(SocketReceive));
connectThread.Start();
//给目标服务端发送数据测试
SocketSendDefault(selfListenEnd.ToString() + ":first");
print("对方接到表示连接成功");
}
//本机服务器监听
public void SocketReceive()
{
while (true)
{
recvData = new byte[1024];
recvLen = socket_s.ReceiveFrom(recvData, ref selfListenEnd);
if(strType == EnumStrType.str)
{
recvStr = Encoding.UTF8.GetString(recvData, 0, recvLen);
}else if(strType == EnumStrType.byte16)
{
recvStr = Tool.ToHexStrFromByte(recvData,0,recvLen);
}
Debug.Log("信息来自" + selfListenEnd.ToString() + ":" + recvStr);
//getNew = true;
}
}
//默认ip端口发送
public void SocketSendDefault(string sendStr)
{
//清空
sendData = new byte[1024];
//数据转换
sendData = Encoding.UTF8.GetBytes(sendStr);
//发送给指定服务端
socket_c.SendTo(sendData, sendData.Length, SocketFlags.None, oppositeIpEnd);
}
//自定义ip端口发送
public void SocketSendCustom(string sendStr, string ip, int port)
{
//清空
sendData = new byte[1024];
//数据转换
sendData = Encoding.UTF8.GetBytes(sendStr);
IPEndPoint aimIpEnd;
aimIpEnd = new IPEndPoint(IPAddress.Parse(ip), port);
//发送给指定服务端
socket_c.SendTo(sendData, sendData.Length, SocketFlags.None, aimIpEnd);
}
//默认ip端口群发
public void SendToAllDefault(string sendMsg)
{
StartCoroutine(SocketBroadcastSend(sendMsg, oppositePort));
}
//自定义ip端口群发
public void SendToAllCustom(string sendMsg, int port)
{
StartCoroutine(SocketBroadcastSend(sendMsg, port));
}
IEnumerator SocketBroadcastSend(string sendStr, int port)
{
//清空
byte[] sendData_thread = new byte[1024];
//数据转换
sendData_thread = Encoding.UTF8.GetBytes(sendStr);
IPEndPoint aimIpEnd;
foreach (string ip in allIPv4)
{
Debug.Log(ip);
aimIpEnd = new IPEndPoint(IPAddress.Parse(ip), port);
socket_c.SendTo(sendData_thread, sendData_thread.Length, SocketFlags.None, aimIpEnd);
}
yield return null;
}
//连接关闭
void SocketQuit()
{
//关闭线程
if (connectThread != null)
{
connectThread.Interrupt();
connectThread.Abort();
}
//最后关闭socket
if (socket_c != null)
socket_c.Close();
if (socket_s != null)
socket_s.Close();
StopAllCoroutines();
}
void OnApplicationQuit()
{
SocketQuit();
}
void Update()
{
//if (getNew == true)
//{
// getNew = false;
// //执行接收文本事件
//}
//if (Input.GetKeyDown(KeyCode.Space))
//{
// SendToAllCustom("hello", 2020);
//}
}
public static string GetLocalIP()
{
try
{
string HostName = Dns.GetHostName(); //得到主机名
IPHostEntry IpEntry = Dns.GetHostEntry(HostName);
for (int i = 0; i < IpEntry.AddressList.Length; i++)
{
//从IP地址列表中筛选出IPv4类型的IP地址
//AddressFamily.InterNetwork表示此IP为IPv4,
//AddressFamily.InterNetworkV6表示此地址为IPv6类型
if (IpEntry.AddressList[i].AddressFamily == AddressFamily.InterNetwork)
{
Debug.Log(IpEntry.AddressList[i].ToString());
return IpEntry.AddressList[i].ToString();
}
}
return "noIp";
}
catch
{
Debug.Log("ipGetFailed");
return ("ipGetFailed");
}
}
public void GetBroadcastIP(string ip)
{
string[] nums = ip.Split('.');
string head = nums[0] + "." + nums[1] + "." + nums[2] + ".";
for (int i = 1; i < 255; i++)
{
allIPv4.Add(head + i.ToString());
}
}
}
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
public static class Tool
{
/// <summary>
/// 字节数组转16进制字符串:空格分隔
/// </summary>
/// <param name="byteDatas"></param>
/// <returns></returns>
public static string ToHexStrFromByte(this byte[] byteDatas,int index,int count)
{
StringBuilder builder = new StringBuilder();
for (int i = index; i < count; i++)
{
builder.Append(string.Format("{0:X2} ", byteDatas[i]));
}
return builder.ToString().Trim();
}
}
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