效果:

MeshLambertMaterial、MeshBasicMaterial没有凹凸、法线贴图属性
MeshStandardMaterial(标准网格材质)、MeshPhysicalMaterial(物理网格材质 )、
MeshPhongMaterial(高光网格材质)支持法线贴图

代码:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta http-equiv="X-UA-Compatible" content="IE=edge">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>凹凸贴图</title>
  <script src="../three.js"></script>
  <script src="../OrbitControls.js"></script>
</head>
<body>
  <!-- 如果模型定义了法线贴图,就没有必要在使用凹凸贴图。 -->
  <script>
    // 1, 创建场景对象
    var scene = new THREE.Scene();
    // 2,定义模型
    var geometry = new THREE.PlaneGeometry(300,300);
    geometry.rotateY(Math.PI / 2);
    var texture = new THREE.TextureLoader().load('./qiang.jpg');
     texture.minFilter = THREE.LinearFilter;
    var material = new THREE.MeshPhongMaterial({
      // 用于创建凹凸贴图的纹理。黑色和白色值映射到与光照相关的感知深度。
      // 凹凸实际上不会影响对象的几何形状,只影响光照。如果定义了法线贴图,则将忽略该贴图。
      bumpMap: texture,
      bumpScale: 3, // 凹凸贴图会对材质产生多大影响。典型范围是0-1。默认值为1。
      side: THREE.DoubleSide
      // color:0xff00aa
    });
    var mesh = new THREE.Mesh(geometry,material);
    scene.add(mesh);
    // 3,创建光源对象--聚光源
    var spotLight = new THREE.SpotLight(0xAA7355,0.9);
    spotLight.position.set(300,200,200);
    spotLight.angle = Math.PI / 2;
    var spotLight2 = new THREE.SpotLight(0xAA7355,0.9);
    spotLight2.position.set(-300,200,200);
    spotLight2.angle = Math.PI / 2;
    scene.add(spotLight,spotLight2);
    // 4,创建相机
    var width = window.innerWidth;
    var height = window.innerHeight;
    var k = width / height;
    var s = 200;
    var camera = new THREE.OrthographicCamera(-s*k,s*k,s,-s,-1000,1000);
    camera.position.set(200,300,200);
    camera.lookAt(scene.position);
    // 5,创建渲染器对象
    var renderer = new THREE.WebGLRenderer();
    renderer.setSize(width,height);
    document.body.appendChild(renderer.domElement);
    function render(){
      renderer.render(scene,camera);
      requestAnimationFrame(render);
    }
    var axes = new THREE.AxesHelper(500);
    scene.add(axes);
    var controls = new THREE.OrbitControls(camera,renderer.domElement);
    // controls.addEventListener('change',render);
    render();
  </script>
</body>
</html>

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