void BluredColor_float(float4 Seed, float Min, float Max,float BlurX, float BlurY, out float4 Out)
{
	float randomo = frac(sin(dot(Seed.xy,float2(12.9898,78.233)))*43758.5453);
	float noise = lerp(Min, Max, randomo);
	float uvx = float(sin(noise))*BlurX;
	float uvy = float(cos(noise))*BlurY;

	float4 uvpos = float4(Seed.x + uvx, Seed.y + uvy, Seed.zw);

	Out = uvpos;
}

 

 冷知识:scene color 只能看到 opaque ,所以普通UI上也要加material,不然看不到,wtf

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