using UnityEngine;
using UnityEngine.UI;
class ScoreTest: MonoBehaviour
{
int currentScore;//当前分
Text txt_Score;//分数显示文本
void Start
{
 txt_Score = transform.GetComponent<Text>();
}
 void ShowScore(int score)//  score  为玩家分数
 {
  if (score == 0)
  {
            currentScore = 0;
            txt_Score.text =  0;
   }
   if (AddTime <= 0.005f)//间隔时间增加
   {
         AddTime += Time.deltaTime;
   }
   else     {
   
            if (currentScore < score)//未增加到玩家分数值就一直加
            {
                currentScore++;
                txt_Score.text = "$" + currentScore;
                AddTime = 0;

                if (10 < score - currentScore) currentScore += 10; //分数相差太大时,将累加量调高改善分数显示延后太多的问
            }
        }
    }
    }
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