一个完整的数字人系统涵盖语音交互、自然语言处理、形象展示、动作生成等多个复杂功能。以下示例在之前代码基础上进行拓展,融入自然语言处理以实现智能对话,并通过更复杂的方式模拟数字人动作,利用 Python 和多个常用库实现这些功能。运行前需确保安装SpeechRecognition、transformers、gTTS、moviepy、opencv - python库,安装命令如下:

import speech_recognition as sr​

from transformers import AutoTokenizer, AutoModelForCausalLM​

from gtts import gTTS​

from moviepy.editor import VideoFileClip, AudioFileClip​

import os​

import numpy as np​

import cv2​

​

​

# 语音识别函数​

def recognize_speech():​

r = sr.Recognizer()​

with sr.Microphone() as source:​

print("请说话...")​

audio = r.listen(source)​

try:​

text = r.recognize_google(audio)​

print(f"识别到的内容: {text}")​

return text​

except sr.UnknownValueError:​

print("无法识别语音")​

return ""​

except sr.RequestError as e:​

print(f"请求错误; {e}")​

return ""​

​

​

# 自然语言理解与回复生成函数​

def generate_response(user_input):​

tokenizer = AutoTokenizer.from_pretrained("microsoft/DialoGPT - medium")​

model = AutoModelForCausalLM.from_pretrained("microsoft/DialoGPT - medium")​

input_ids = tokenizer.encode(user_input + tokenizer.eos_token, return_tensors='pt')​

output = model.generate(input_ids=input_ids, max_length=1000, pad_token_id=tokenizer.eos_token_id)​

response = tokenizer.decode(output[:, input_ids.shape[-1]:][0], skip_special_tokens=True)​

return response​

​

​

# 语音合成并返回音频文件路径​

def text_to_speech(text, lang='zh - CN'):​

tts = gTTS(text=text, lang=lang)​

tts.save("response.mp3")​

return "response.mp3"​

​

​

# 简单的唇形同步模拟,根据语音时长调整视频帧​

def lip_sync_video(video_path, audio_path):​

video = VideoFileClip(video_path)​

audio = AudioFileClip(audio_path)​

video_duration = video.duration​

audio_duration = audio.duration​

if video_duration > audio_duration:​

new_fps = video.fps * (audio_duration / video_duration)​

new_video = video.set_fps(new_fps)​

new_video = new_video.set_duration(audio_duration)​

else:​

new_video = video.set_duration(audio_duration)​

new_video.write_videofile("lipsynced_video.mp4", codec='libx264')​

return "lipsynced_video.mp4"​

​

​

# 模拟数字人动作(简单示例,根据语音时长调整视频播放速度)​

def simulate_digital_human_action(video_path, audio_path):​

video = VideoFileClip(video_path)​

audio = AudioFileClip(audio_path)​

audio_duration = audio.duration​

if video.duration > audio_duration:​

speed_factor = video.duration / audio_duration​

new_video = video.fx(video.fx.speedx, speed_factor)​

else:​

new_video = video​

new_video.write_videofile("action_simulated_video.mp4", codec='libx264')​

return "action_simulated_video.mp4"​

​

​

# 展示数字人视频(使用OpenCV播放视频)​

def show_digital_human_video(video_path):​

cap = cv2.VideoCapture(video_path)​

while cap.isOpened():​

ret, frame = cap.read()​

if not ret:​

break​

cv2.imshow('Digital Human', frame)​

if cv2.waitKey(25) & 0xFF == ord('q'):​

break​

cap.release()​

cv2.destroyAllWindows()​

​

​

# 主函数,整合所有功能​

def main():​

user_input = recognize_speech()​

while user_input.lower() != "退出":​

response = generate_response(user_input)​

print(f"数字人回复: {response}")​

audio_path = text_to_speech(response)​

video_path = "digital_human_base_video.mp4" # 假设已有基础数字人视频​

synced_video_path = lip_sync_video(video_path, audio_path)​

action_simulated_path = simulate_digital_human_action(synced_video_path, audio_path)​

show_digital_human_video(action_simulated_path)​

os.remove(audio_path)​

os.remove(synced_video_path)​

os.remove(action_simulated_path)​

user_input = recognize_speech()​

​

​

if __name__ == "__main__":​

main()​

此代码新增了语音识别和自然语言理解模块,使数字人能与用户交互。simulate_digital_human_action函数简单模拟了根据语音时长调整数字人动作(视频播放速度)。实际应用中,若想实现更逼真的数字人动作,需借助专业图形引擎(如 Unity、Unreal Engine)以及复杂的动作捕捉与生成技术。

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